FQMJHL Rules

Full list of all league rules

***RULES ARE ALWAYS SUBJECT TO CHANGE***

INTRO

Welcome to the "Fantasy Quebec Major Junior Hockey League" is an in-depth sim hockey league based off the Quebec Major Junior Hockey League. We aim to offer an experience like non other on the internet. For those diehard QMJHL fans. The closest thing to being a true QMJHL General Manager. Enjoy the experience.

GM Code Of Conduct

First rule in the code of conduct is "don't be a dick" we are all hear for the same reason. To have some fun, talk trades, run our teams to our best ability. We don't have time for super negativity. Let's enjoy our time in the FQMJHL.

Every GM is required to be on Slack for messaging purposes. Slack is available as an app on your mobile device, or in the browser version. Emails, Facebook, Instagram, etc are all still acceptable ways of communication between GM's. But Slack is required by all.

Each franchise GM is expected to respond to ALL trade inquires as soon as possible.

Every franchise owner is expected to manage his team professionally and in patricular to promote the long term well being of said team and the league as a whole.

Game Play

FQMJHL uses FHL Software to simulate all games.

The franchise GM is responsible for conducting the roster movement business of their franchise. This involves negotiating trades, moving players between the pro team and the farm team, and conducting drafts. 

Any team that is deemed to be "throwing games" will face the possibility of immediate dismissal from the FQMJHL. This is to prevent teams from forfeiting games in hopes of moving in the draft order. Teams must play lines with the full intent of winning every game they play. Anyone not confirming to this will be brought up for disipline in front of the BoG.

The franchise GM is responsible for determining a team's active roster and for sending in lines and goalie rotations to the commissioner.

If an injury should occur, the GM will be responsible for sending in new lineups to accommodate the injury. If no update is submitted before game time, the commissioner will allow the FHL program to determine what it feels to be the best line combination.

We do not track or enforce the "card" rule that they have in the QMJHL.

Player Ratings

Below is a breakdown of what each rating stands for;

CD - Condition
IJ - Injury status of player
DD - Day to day injury
1W - 1-2 week injury
3W - 2-4 week injury
1M - 4-6 week injury
3M - 2-4 month injury
IN - Injured indefinitely
S# - Suspended for # games
HD - Handedness
IT - Intensity
SP - Speed
ST - Strength
EN - Endurace
DU - Durability
DI - Discipline
SK - Skating
PA - Passing
PC - Puck Control
DF - Defence
SC - Scoring
EX - Experience
LD - Leadership
OV - Overall

Line Changes

The lines provided by the GM shall be prepared by using GM Editor! Please note that only GM Editor files are accepted! All other file formats will be disregarded. If a GM have not provided valid lines before games are simmed or if the files are corrupt or the format is incorrect the Commissioner has the right to use Auto Lines.

Due to some restrictions, the league will accept email text lines as well.

Send all line/roster changes with subject "TEAMNAME Lines / Rosters".

Teams are required to dress at least 3 C, LW, RW, 6 D and 2 G. The rest is up to you. Players beign played out of position decrease in rating. So be wary of using them out of position.

Trading

Trades may involve players and/or draft picks. Teams have a duty to provide all information necessary to a GM to analyze a trade. This includes the injury status of all players involved. However, once a trade is finalized, it is assumed that all GMs have full knowledge of the status of the traded players.

Once the deal is confirmed BOTH parties MUST submit to the league within 24hrs (of each other) otherwise the first submission will be considered as NULL and VOID.

To submit a trade, both GM's musty email [email protected] the trade details. Once the deal has been submitted it will be considered official and no changes will be accepted.

Once a GM submits a trade confirmation, line/roster changes will be required.

The League Commissioner reserves the right to veto any trade if, in the belief of the commissioner, the trades violate the spirit of competition and goodwill of the league.

Teams are allowed to trade draft picks a maximum of four years into the future. Some picks further then that have been traded previously on our inherited original list of draft picks. But four years into future is the max.

The Deadline for incoming trades is set at 80% of the Regular Season. The actual date will be set by the Sim and shown in the Schedule for each season. Once the deadline has passed no further trades will be accepted until trading reopens again. The GM's however, are free to negotiate trades with other GM's. Each negotiation is handled as usual, but the trades are not finalized, but rather put on hold until trading reopens.

Once a player leaves a team they may not be returned during the same season or offseason after that, this includes trades & waivers.

Trade Reviews

If a GM believes a trade is unfair. They are able to ask for a league review. They just have to email the commish with the request which includes a reasoning on why they deem the trade unfair. We strive for fairness and want GMs to have control of their teams. But we want everything to be fair and on the up and up.

Waivers

If a team wants to release a player. Regular, Import, Overager all the same will pass through waivers. If it is during an offseason, a reverse order of the previous years standings will be used for priority. If it's during a season after first 20 games, reverse order of current standings will be used.

Playoffs

The top 8 teams in each conference qualify for the playoffs. If the nonplayoff teams in the East have more points then the lower seed of the West, they will crossover and take over the lower seed in the West.

Every playoff series is a best of seven game series.

The first place team in the division will host the eighth place team. The second place team will host the seventh place team, etc. The winners will then play for the Division Championship, etc.

Strikes

The FQMJHL is equipped with a STRIKE ZONE. League participation is a MUST if you wish to be part of the FQMJHL. In other words, if you plan on not participating, do not join! If you, already, own a team and neglect and refuse to participate, well, you will soon be removed from the league. Once you get 4 strikes, you will promptly be warned that your 5th will remove you from the league without further notification. On your 5th strike, you will be removed from the league, and a new candidate will have the honors of owning your team. You will receive strikes for any of the following:

Failure to replace injured player with a healthy player.
Failure to update roster and lines after a trade.
Failure to respoond to trade offers.
All errors in roster or lines.
Any form of harassment, as seen by the Commissioner towards any other member of the league.
Failure to attend live events without notice.

Player Eligibility

A player will be apart of the FQMJHL as soon as they are apart of the OHL.

PROSPECTS
All players drafted into the FQMJHL will be eligible to be drafted into the FQMJHL. These players enter the league through our Entry Draft. These players rights will stay with a team until they graduate to a rated player or "age out".

RATED PLAYER
As soon as a player plays one game in the QMJHL they become a rated player in the FQMJHL the following season. Their rating is based on their play. Only players who play in an QMJHL season will get rated.

IMPORT PLAYER
Import players enter the league through the Import Draft. These are players who live outside of North America. Teams can have a maximum of two imports which may only be obtained through the draft or trades. To make things easier, these players will be marked with a (IMP) designation on the roster pages.

The deadline for teams to have 2 or less IMPORT's on their roster is one week into the regular season.

FREE AGENT PLAYER
These are players who enter the QMJHL as undrafted players. They become eligible for the league after playing a single game in the QMJHL and receive a rating. They will enter our league also through the Import Draft but will not carry the Import designation.

AMERICAN PLAYER
These are players who enter the QMJHL as drafted players in the American Draft. They become eligible for the league after playing a single game in the QMJHL and receive a rating. They will enter our league also through the Import Draft but will not carry the Import designation.

OVERAGE PLAYER
These are players who are 20 years of age. Teams can have a maximum of three overage players on their roster. To make things easier, these players will be marked with a (OA) designation on the roster pages.

The deadline for teams to have 3 or less OVERAGED on their roster is end of the preseason

UNDERAGE PLAYER
There is no restriction to how many 16 year old players can be on a FQMJHL roster.

Position Eligibility

A players position can be changed at any time by request to [email protected]. You must provide proof that the player plays in that position. This is a bit harder to prove in the QMJHL. But all credible sources will be considered. QMJHL Official and Elite Prospects are the best sites for this.

Social media CAN be used as proof of position eligibility. But it is at the discretion of the FQMJHL commissioner. If it's solid proof it'll be eligible. If it's something obscure on social media, the commish can turn it down.

FQMJHL Entry Draft

The FQMJHL Entry Draft is run every offseason. The draft order is based on reverse order of the overall regular season standings beginning with non-playoff teams.

There is a draft lottery to determine the order of the Top 5 picks. Which includes the bottom 5 teams based on the end of years standings. Using the following ratio of odds;
18th = 43%
17th = 28%
16th = 14%
15th = 10%
14th = 5%

Eligible players are those who were drafted in the previous QMJHL Entry Draft. List below is in order from the past draft.

FQMJHL Import Draft

The FQMJHL Import Draft runs every offseason. It is run a bit differently than the CHL model. The FQMJHL model includes all import players drafted into the QMJHL alongside QMJHL free agents and players from the American Draft. Players who were walk-ons to teams or players who defected from other leagues are considered free agents.

Four rounds in reverse order of the previous year's standings.

Each team is still only permitted to having 2 import players signed to their roster. In order to make an import selection, teams must waive import players currently on their team roster. This must take place right before a team makes a pick in the draft. Players dropped will be moved to the Free Agents page. On the eligible list these players will be marked with an (IMP) so you know who they are.

If you select a Free Agent player they will be added to your roster with no limitations. These are players who weren't the property of any FQMJHL team previously. But played a season in the QMJHL and are now rated players. On the eligible list, these players will not be marked, so you know who they are.

Import (IMP) selections of the draft won't be eligible to be moved until a month before the trade deadline.

Teams will have an option to opt-out of making a selection if they so wish.

Goalie Minute Maximums

Goalies can only play a MAXIMUM of 3300 minutes. Once a goaltender reaches this limit, they will be suspended for the rest of the season.